Wednesday, 27 March 2013

Visual Effects - Research

Visual Effects and Compositing

The process of 'visual effects' is through use motion-tracking software to apply points to a piece of video footage that track the movement of the objects in the video and attempts to guess the movement of the camera in a 3D environment. This creates a theoretical path for the camera and this path can be applied to a camera in a 3D animation program. This is used when a company wishes to create CG characters and put them into a live-action scene that has a moving camera, because the movement of the live-action camera and the 3D camera are the same the CG character or object will be filmed in exactly the same way the live-action scene was and so will appear as though it is a part of the scene instead of a 3D object with a live-action video as a background.
There are various programs with which this can be accomplished such as: Blender, Voodoo, Icarus, Autodesk Matchmover, REAL VIZ Matchmover and many others. One of the programs most used in industry I assume would be Autodesk Matchmover as it comes as part of the Autodesk suite which includes Autodesk Maya, a 3D modeling and animating software.

After the footage and animation have been combined inside the chosen 3D animation software it is very helpful to be moved into a compositing program such as Autodesk Composite, which is also available as part of the Autodesk suite, in these programs the user can alter the elements of the 3D animation such as the strength of the lighting, strength of colours, size and strength of shadows, even the transparency of the 3D characters and objects. This is useful as these elements can be altered and previewed in this program instead of rendering out the animation multiple times to see how it looks if the elements are altered and makes creating the final output a lot less time consuming and a little easier.
When filming for a movie that requires CG objects or characters added a lot of things need to be concidered. The main two that come to mind are the types of shots intended to be filmed with the camera, and the lighting of the scene. These are possibly the most crucial as the camera movement and lighting need to be re-created in the 3D animation later. The lighting is not as much of a worry as long as it is re-creatable as it can be mimicked in the 3D modelling/animation software, but the camera movement could cause large problems for the motion tracking software if the camera moves to quickly or have unusual movements or angles, if the camera shot is to fast and the motion tracking software does not correctly calculate the cameras movement or position then the motion path will be wrong and the 3D animated character or object will not fit into the scene. Still/static shots are not an issue because if the camera does not move in the scene then the 3D camera does not need to move, however if the camera shot is an over-head angle looking down and moves to a low angle shot looking at the same scene but from the side, that could confuse the motion tracking software especially if the footage from the camera movement has too much blur in it.

No comments:

Post a Comment