Wednesday, 27 March 2013

Super Mario Animating

Learning how to animate the character sprites was tricky. I needed to find a way of having only one sprite visible at a time. So my tutor introduced me to a way of animating called 'set driven keys' which is where you create an object that 'drives' something else in the scene, in this case the transparency of the character sprites.
By creating a different set texture of textures for each character sprite I could set their transparency to be 100% or 0% based on the position on the driver, in this case the cone above the characters head. Using the 'set driven keys' window I can tell the transparency of the textures to be on or off based on the rotated position of the cone.

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